AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation
Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive. We present AniGS, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures. Unlike existing 3D animation techniques which are limited to object-centric subjects or small regions, AniGS is designed for large, cluttered, navigable scenes. AniGS represents the scene with a canonical 3DGS and models motion using a time-conditioned deformation field. To animate th...
| Authors | Yen-Chi Cheng, Chen Gao, Chuhan Chen et al. |
|---|---|
| Primary category | cs.CV |
| Published | 20 July 2026 |
| Last updated at source | 20 July 2026 |
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