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Paper · arXiv

Isaac Sim-to-Real: Reinforcement Learning based Locomotion for Quadrupeds

Learning-based approaches to locomotion have risen in popularity in recent years, showing the capability for complex legged locomotion and whole-body control. Reinforcement learning (RL), the primary learning-based approach for locomotion, often utilizes a high-performance simulation tool, providing a controlled and efficient training and development environment. However, policies that perform well in simulation frequently encounter unexpected challenges when deployed on a physical system, known as the sim-to-real gap. This work presents a robust RL locomotion framework capable of whole-body control. The proposed RL framework utilizes Nvidia's new set of simulation tools, Isaac Sim, and i...

AuthorsJordan Dowdy, Jean Chagas Vaz
Primary categorycs.RO
Published20 July 2026
Last updated at source20 July 2026
cs.ROcs.LG
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