Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency
3D Gaussian Splatting (3DGS) has become the method of choice for reconstructing and real-time rendering of captured scenes. To capture a scene with good visual quality, continuous image sequences are usually combined with out-of-order shots for better scene coverage. Structure from motion can reconstruct such captures, but only after they are all available and often with high computational cost. Incremental reconstruction methods -- often derived from SLAM solutions -- provide immediate feedback, but cannot handle the out-of-order capture we require. We provide the first immediate feedback solution for such radiance field capture that provides global consistency. We first introduce a meth...
| Authors | Andreas Meuleman, Linus Franke, Boris Zhestiankin et al. |
|---|---|
| Primary category | cs.CV |
| Published | 16 July 2026 |
| Last updated at source | 16 July 2026 |
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