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Paper · arXiv

Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting

Neural radiance representations in Gaussian Splatting (GS) deliver high-fidelity color detail but impose substantial rendering overhead from network evaluations. We present a learned sparse scene representation based on 2D surfels, which enables baking the neural component into a hardware-accelerated 2D texture atlas and eliminates runtime network inference. Our 2D surfels carry low-frequency geometry and view-dependent appearance, while view-independent, per-primitive high-frequency texture is encoded with a spatial hash grid and converted into the texture atlas. A novel sparsity objective that penalizes per-primitive kernel falloffs achieves a substantially sparser representation than p...

AuthorsNeel Kelkar, Simon Niedermayr, Kaloian Petkov et al.
Primary categorycs.CV
Published15 July 2026
Last updated at source29 September 2026
cs.CVcs.GR
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