WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction
We present WanToFight, a generative game engine that simulates real-time, two-player The King of Fighters '97 (KOF~'97) gameplay from keyboard input. Prior generative game engines target either single-player first-person settings or non-real-time cooperative scenarios; multi-player control, real-time inference, complex physical interaction, and adversarial gameplay have not been jointly addressed. WanToFight closes this gap with three components built on the Wan-1.3B video diffusion transformer: a streaming autoregressive generator with block-causal attention and a rolling KV cache; a visually grounded Player Association module that binds each player's keyboard signal to a character ident...
| Authors | Li Hu, Guangyuan Wang, Peng Zhang et al. |
|---|---|
| Primary category | cs.CV |
| Published | 14 July 2026 |
| Last updated at source | 14 July 2026 |
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