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Paper · arXiv

Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements

Recent 4D Gaussian Splatting (4DGS) methods often fail under fast motion with large inter-frame displacements, where Gaussian attributes are poorly learned during training, and fast-moving objects are often lost from the reconstruction. In this work, we introduce Spatiotemporal Position Implicit Network for 4DGS, coined SPIN-4DGS, which learns Gaussian attributes from explicitly collected spatiotemporal positions rather than modeling temporal displacements, thereby enabling more faithful splatting under fast motions with large inter-frame displacements. To avoid the heavy memory overhead of explicitly optimizing attributes across all spatiotemporal positions, we instead predict them with ...

AuthorsSeung-gyeom Kim, Areum Kim, Yongjae Yoo et al.
Primary categorycs.CV
Published14 July 2026
Last updated at source14 July 2026
cs.CV
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