AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling
Recent generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS), but at the cost of substantial redundant computation. We identify that the redundancy can be mitigated based on two observations: (i) high-precision geometry is not strictly required for high-quality NVS; (ii) appearance learning is generally easier than geometry recovery. Motivated by these insights, we propose an asymmetric architecture that decouples geometry and appearance modeling. The geometry branch processes coarse-grained tokens with most of the parameters for multi-view reconstruction, while the appearance branch operates on fine-grained tokens to capture details using signi...
| Authors | Yingji Zhong, Dave Zhenyu Chen, Fuzhao Ou et al. |
|---|---|
| Primary category | cs.CV |
| Published | 13 July 2026 |
| Last updated at source | 13 July 2026 |
Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.