Incremental Online Scene Reconstruction by 3D Gaussian Triangulation
Incremental scene reconstruction is essential for real-world applications. Although 3D Gaussian Splatting shows strong potential, most existing approaches require offline conversion of the optimized Gaussians into an intermediate implicit field for explicit mesh extraction, which hinders seamless integration with downstream tasks. To address this limitation, we propose a novel online framework that incrementally reconstructs and updates high-fidelity explicit meshes by directly triangulating a dense geometric Gaussian representation, which supports both high-quality rendering and incremental surface reconstruction. Moreover, we present a direct meshing algorithm that efficiently extracts ...
| Authors | Yanjin Zhu, Shaofan Liu, Jianke Zhu |
|---|---|
| Primary category | cs.CV |
| Published | 12 July 2026 |
| Last updated at source | 12 July 2026 |
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