Sign inGet started
Paper · arXiv

Incremental Online Scene Reconstruction by 3D Gaussian Triangulation

Incremental scene reconstruction is essential for real-world applications. Although 3D Gaussian Splatting shows strong potential, most existing approaches require offline conversion of the optimized Gaussians into an intermediate implicit field for explicit mesh extraction, which hinders seamless integration with downstream tasks. To address this limitation, we propose a novel online framework that incrementally reconstructs and updates high-fidelity explicit meshes by directly triangulating a dense geometric Gaussian representation, which supports both high-quality rendering and incremental surface reconstruction. Moreover, we present a direct meshing algorithm that efficiently extracts ...

AuthorsYanjin Zhu, Shaofan Liu, Jianke Zhu
Primary categorycs.CV
Published12 July 2026
Last updated at source12 July 2026
cs.CV
Embed this entry
<iframe src="https://silytics.si/embed/item/b03558d6-53b9-4dd9-bb13-103e735408a2" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.