Sign inGet started
Paper · arXiv

PoseAlign: Sculpting Pose-Consistent Meshes via Text-Guided Deformation

Mesh deformation, the process of altering the vertex positions of a 3D mesh while preserving its topological structure, is a cornerstone of computer graphics. Despite the recent emergence of numerous text-guided 3D mesh deformation methods, deforming an initial mesh into one that both adheres to text prompts and preserves its pose remains challenging. This paper proposes PoseAlign, which decomposes text-guided mesh deformation into two stages: global pose scaling and local detail sculpting. Specifically, in the first stage, we introduce the Laplacian as a differentiable mesh representation to enable more efficient yet smoother global deformation. Then, we propose a novel pose-aligned SDS ...

AuthorsShijin Wang, Zichong Chen, Yang Zhou et al.
Primary categorycs.GR
Published12 July 2026
Last updated at source14 July 2026
cs.GRcs.CV
Embed this entry
<iframe src="https://silytics.si/embed/item/988fb92b-2d04-418c-80d0-ed2b4640ef2a" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.