PoseAlign: Sculpting Pose-Consistent Meshes via Text-Guided Deformation
Mesh deformation, the process of altering the vertex positions of a 3D mesh while preserving its topological structure, is a cornerstone of computer graphics. Despite the recent emergence of numerous text-guided 3D mesh deformation methods, deforming an initial mesh into one that both adheres to text prompts and preserves its pose remains challenging. This paper proposes PoseAlign, which decomposes text-guided mesh deformation into two stages: global pose scaling and local detail sculpting. Specifically, in the first stage, we introduce the Laplacian as a differentiable mesh representation to enable more efficient yet smoother global deformation. Then, we propose a novel pose-aligned SDS ...
| Authors | Shijin Wang, Zichong Chen, Yang Zhou et al. |
|---|---|
| Primary category | cs.GR |
| Published | 12 July 2026 |
| Last updated at source | 14 July 2026 |
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