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Paper · arXiv

Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts

Large language models (LLMs) write Unity C\# for game scenes. Yet nearly all demonstrations rest on an iterative repair loop that regenerates code until it compiles, conflating what the model writes with what the loop fixes. We remove the loop and evaluate a single pass, where the first draft is final. This isolates the model's parametric knowledge, the most stringent test of unaided generation. Models instantiate Goal Playable Concepts, playable counterparts of goal patterns, across 10,400 generations (four open-weight models, 7B--30B; two generation modes; four intermediate-representation (IR) conditioning levels; 26 goal patterns; 20 seeds). None compiled into a runnable scene, leaving...

AuthorsHugh Xuechen Liu, Kıvanç Tatar
Primary categorycs.LG
Published11 July 2026
Last updated at source11 July 2026
cs.LGcs.SE
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