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Paper · arXiv

AlphaZero in Sparsely Rewarded Games: Limits and Auxiliary Supervision

AlphaZero has demonstrated that a neural-guided Monte Carlo Tree Search can achieve superhuman performance, but strong play does not necessarily imply perfect play. We study this gap in two oracle-evaluable domains with contrasting structure: Connect Four, a solved partisan game with exact game-theoretic values, and Chomp, an impartial game whose optimal play is governed by Grundy-number structure. Under a unified self-play $+$ MCTS pipeline, we compare vanilla AlphaZero, a multi-frame variant (limited to Chomp), and an AlphaZero Auxiliary Loss (AZAL) that adds oracle-derived policy supervision. We find that vanilla AlphaZero achieves strong play across both domains but cannot preserve th...

AuthorsBrent Kong, Tejas Ram, Tony Yue Yu
Primary categorycs.LG
Published9 July 2026
Last updated at source9 July 2026
cs.LGcs.AIcs.GTmath.CO
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