AlayaWorld: Long-Horizon and Playable Video World Generation
Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse visual appearances and physical dynamics, opening new opportunities for interactive applications ...
| Authors | AlayaWorld Team, Kaipeng Zhang, Chuanhao Li et al. |
|---|---|
| Primary category | cs.CV |
| Published | 7 July 2026 |
| Last updated at source | 7 July 2026 |
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