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Paper · arXiv

AlayaWorld: Long-Horizon and Playable Video World Generation

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse visual appearances and physical dynamics, opening new opportunities for interactive applications ...

AuthorsAlayaWorld Team, Kaipeng Zhang, Chuanhao Li et al.
Primary categorycs.CV
Published7 July 2026
Last updated at source7 July 2026
cs.CVcs.HC
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