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Paper · arXiv

Multiplayer Interactive World Models with Representation Autoencoders

We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents as part of the environment, ours conditions on the action streams of multiple agents, learning to attribute changes in the scene to the correct player and to stay coherent under arbitrary combinations of their actions. We study this problem in the game of Rocket League, where players compete and cooperate under fast, tightly coupled dynamics. Trained on 10,000 hours of gameplay collected with publicly available bots, our 5-billion-parameter latent diffusion model generates four-player matches in real time, produ...

AuthorsAnthony Hu, Václav Volhejn, Adrien Ramanana Rahary et al.
Primary categorycs.CV
Published6 July 2026
Last updated at source7 July 2026
cs.CVcs.AIcs.LG
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