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Paper · arXiv

Predicting Drafted Deck Strength for "Magic: the Gathering"

Many real-world games do not admit a fixed, compact rule set: instead, their dynamics are defined by interactions among a large and often evolving collection of game pieces, making general-purpose policy learning impractical. Magic: the Gathering (MTG) exemplifies this setting, where the cards themselves define and alter gameplay rules, strategic constraints, and long-term outcomes, while the pool of available cards is ever-changing. We study Draft, a constrained deck-building format of MTG in which eight players make 39-45 sequential selections from semi-random packs to construct a 40-card deck under partial information. By isolating the card selection process from gameplay, Draft provid...

AuthorsTomas Rigaux, Hisashi Kashima
Primary categorycs.LG
Published6 July 2026
Last updated at source6 July 2026
cs.LGcs.AI
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