Predicting Drafted Deck Strength for "Magic: the Gathering"
Many real-world games do not admit a fixed, compact rule set: instead, their dynamics are defined by interactions among a large and often evolving collection of game pieces, making general-purpose policy learning impractical. Magic: the Gathering (MTG) exemplifies this setting, where the cards themselves define and alter gameplay rules, strategic constraints, and long-term outcomes, while the pool of available cards is ever-changing. We study Draft, a constrained deck-building format of MTG in which eight players make 39-45 sequential selections from semi-random packs to construct a 40-card deck under partial information. By isolating the card selection process from gameplay, Draft provid...
| Authors | Tomas Rigaux, Hisashi Kashima |
|---|---|
| Primary category | cs.LG |
| Published | 6 July 2026 |
| Last updated at source | 6 July 2026 |
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