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Paper · arXiv

Coachable agents for interactive gameplay

Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation models. Through trial-and-error, these AI systems typically learn one, near-optimal behavior to solve their tasks. However, there are many use cases in which one would like to assert some level of control, preferably in real time, over how the task is solved. We refer to these modifications of a core task as styles. We combine universal value function approximators (UVFAs) with carefully selected training scenarios, learning algorithms, and data augmentation to create a framework for coaching agents that exhibit ...

AuthorsRoberto Capobianco, Harm van Seijen, Nolan D. Bard et al.
Primary categorycs.AI
Published1 July 2026
Last updated at source10 August 2026
cs.AIcs.LG
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