StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors
3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, they inherently struggle with scale ambiguity and cross-view inconsistency, leading to defective geometry. In this paper, we propose StereoGS, a novel sparse-view 3DGS framework that integrates stereo priors to establish reliable binocular consistency. Unlike scale-agnostic monocular constraints, StereoGS introduces a Stereo Depth Regularization by constructing virtual stereo pairs during optimization and leveraging ...
| Authors | Wenhao Yuan, Yiyuan Ge, Deli Cai |
|---|---|
| Primary category | cs.CV |
| Published | 29 June 2026 |
| Last updated at source | 5 July 2026 |
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