Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting
Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks for mobile platforms. In this paper, we present Flux-GS, a real-time Gaussian Splatting method designed to achieve high-fidelity rendering with significantly reduced overhead for resource-constrained mobile platforms. We first propose a Monte Carlo Specular Energy Aggregator, sampling third-order radiance residuals and aggregating specular energy into a compact latent space. In this way, our method effectively preserves visually salient lighting features in low...
| Authors | Xiaobiao Du, YuAn Wang, Hao Li et al. |
|---|---|
| Primary category | cs.CV |
| Published | 29 June 2026 |
| Last updated at source | 29 June 2026 |
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- mobile-gs2/mobile-gs2Dataset
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