DR-GS: Physically-Based Deformable and Relightable 2D Gaussians
Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities. However, existing GS-based methods for deformable objects face two key limitations: (i) illumination is erroneously baked into textures, causing physically inconsistent responses under dynamic deformations and lighting changes; (ii) snapshot-based reconstruction restricts post-reconstruction material editing. To address these challenges, we propose Deformable and Relightable GS (DR-GS), a unified Gaussian framework that integrates physically-based inverse rendering, relighting, and deformation-aware manipulation. Throug...
| Authors | Jiaxin Li, Tong Wu, Yi Wei et al. |
|---|---|
| Primary category | cs.CV |
| Published | 28 June 2026 |
| Last updated at source | 28 June 2026 |
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