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Paper · arXiv

L2D2-GS: Learning to Densify for Feedforward Dynamic Gaussian Scene Reconstruction

High-fidelity reconstruction of dynamic urban environments is a cornerstone of autonomous driving simulation and large-scale world modeling. While 3D Gaussian Splatting (3DGS) has established a new standard for real-time rendering, its reliance on expensive per-scene optimization limits scalability. Conversely, recent feedforward methods that infer Gaussian parameters offer faster speed but face fundamental bottlenecks: they are memory-prohibitive at high resolutions and struggle to fuse dense multi-view observations consistently. This paper presents L2D2-GS, a unified framework that reformulates generalizable reconstruction not as a one-shot regression, but as a robust iterative process ...

AuthorsZetian Song, Chenming Wu, Junnan Liu et al.
Primary categorycs.CV
Published28 June 2026
Last updated at source28 June 2026
cs.CVcs.GR
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