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Paper · arXiv

GPC: Large-Scale Generative Pretraining for Transferable Motor Control

Developing controllers capable of completing a wide range of tasks in a natural and life-like manner is a key challenge in enabling practical applications of physics-based character animation. In this work, we introduce Generative Pretrained Controllers (GPC), which leverage tokenization and next-token modeling to create general-purpose, reusable generative controllers from large-scale motion datasets. Our framework utilizes end-to-end reinforcement learning to jointly optimize a "motion vocabulary", modeled via Finite Scalar Quantization (FSQ), along with a corresponding control policy that can map the discrete codes to physics-based controls. After the "codebook" has been learned, the u...

AuthorsYi Shi, Yifeng Jiang, Chen Tessler et al.
Primary categorycs.CV
Published28 June 2026
Last updated at source28 June 2026
cs.CVcs.AIcs.GRcs.LG
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