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Paper · arXiv

AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting

Inverse rendering requires separating illumination from surface materials, which is highly ambiguous due to their tight coupling in observed images. While Gaussian Splatting is efficient for novel view synthesis, existing relightable methods approximate scene lighting using discrete point lights, global environment maps, or implicit representations. By ignoring the physical spatial extent of real-world emitters, these approaches produce incorrect light attenuation and unrealistic shadows. We present AEGIR (Area Emitters for Gaussian Inverse Rendering), a framework that explicitly models local area emitters within a relightable Gaussian Splatting representation. Joint optimization of emitt...

AuthorsMohamed Shawky Sabae, Philipp Langsteiner, Jan-Niklas Dihlmann et al.
Primary categorycs.CV
Published26 June 2026
Last updated at source30 June 2026
cs.CVcs.GR
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