Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization
Differentiable rendering has emerged as a powerful approach for 3D reconstruction and novel view synthesis. State-of-the-art differentiable rendering methods combine a variety of custom representations of 3D geometry and appearance with specialized renderers. However, most downstream tasks in computer graphics rely on 3D meshes. While prior work has attempted differentiable rendering with mesh representations, these approaches are limited to object-centric scenes and fail to reconstruct large-scale, unbounded scenes. In this work, we introduce Meshtryoshka, a novel mesh differentiable rendering framework that combines an off-the-shelf triangle rasterizer with a 3D representation that cons...
| Authors | David Charatan, Daniel Xu, Richard Szeliski et al. |
|---|---|
| Primary category | cs.CV |
| Published | 26 June 2026 |
| Last updated at source | 11 July 2026 |
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