Sign inGet started
Paper · arXiv

Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization

Differentiable rendering has emerged as a powerful approach for 3D reconstruction and novel view synthesis. State-of-the-art differentiable rendering methods combine a variety of custom representations of 3D geometry and appearance with specialized renderers. However, most downstream tasks in computer graphics rely on 3D meshes. While prior work has attempted differentiable rendering with mesh representations, these approaches are limited to object-centric scenes and fail to reconstruct large-scale, unbounded scenes. In this work, we introduce Meshtryoshka, a novel mesh differentiable rendering framework that combines an off-the-shelf triangle rasterizer with a 3D representation that cons...

AuthorsDavid Charatan, Daniel Xu, Richard Szeliski et al.
Primary categorycs.CV
Published26 June 2026
Last updated at source11 July 2026
cs.CVcs.GR
Embed this entry
<iframe src="https://silytics.si/embed/item/892a2ed5-0c9d-4eca-980c-f7efbe768c44" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.