Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds
As embodied AI and world models increasingly operate in dynamic 3D environments, visual perception must move beyond passively interpreting given observations toward actively deciding what to observe. We study this problem through camera planning in dynamic 3D story worlds, where the camera must not only generate smooth motion, but also decide what visual evidence should be acquired before it moves. We formulate this capability as Narrative-Grounded World Visual Attention, where the camera acts as an embodied observer that determines what to observe, how to compose the observation, and how to shift attention over time under narrative intent and physical 3D constraints. To realize this capa...
| Authors | Jiaming Bian, Bingliang Li, Yuehao Wu et al. |
|---|---|
| Primary category | cs.AI |
| Published | 25 June 2026 |
| Last updated at source | 5 October 2026 |
Connected in the knowledge graph
- EngineeringAI-LAB/CineBoard3D-plusDataset · cited by
Models and datasets referencing this paper
Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.