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Paper · arXiv

Feed-forward Motion In-betweening for Any 4D

4D dynamics (3D geometry evolving over time) is a fundamental representation of the physical world and plays a crucial role in world modeling (e.g., animation and games). Owing to the scarcity of large-scale, long-horizon 4D mesh data with arbitrary shapes, early text-to-4D methods rely on distillation or test-time optimization from video diffusion priors, making inference prohibitively slow. Recent feed-forward generators greatly reduce inference cost but offer limited spatiotemporal controllability, and short-horizon generation often leads to error accumulation in long-horizon sequences. We propose a novel feed-forward in-betweening framework for arbitrary 4D meshes with keyframe condit...

AuthorsHiroki Nishizawa, Hubert P. H. Shum, Yoshihiro Fukuhara et al.
Primary categorycs.CV
Published20 June 2026
Last updated at source20 June 2026
cs.CV
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