Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling
3D Gaussian Splatting (3DGS) has emerged as a promising method for high-quality, real-time 3D reconstruction. To associate 3DGS with mesh representations, existing methods primarily focus on 3DGS-to-mesh reconstruction from multi-view images. In contrast, the problem of converting a mesh into 3DGS has received comparatively less attention. Instead of relying on heuristic strategies that bind 3D Gaussians to the mesh, we propose a novel white-box 3DGS construction framework, termed Mesh2GS, which generates 3DGS directly from mesh geometry based on plenoptic sampling theory, achieving Nyquist-level performance for high-quality global illumination rendering. Firstly, we propose a plenoptic s...
| Authors | Haoran Zhu, Youcheng Cai, Huangsheng Du et al. |
|---|---|
| Primary category | cs.GR |
| Published | 20 June 2026 |
| Last updated at source | 20 June 2026 |
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