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Paper · arXiv

If These Walls Could Talk: Critical Play with Large Language Models in Museums

Large Language Models (LLMs) are increasingly being used in museums to as role playing chatbots which let visitors talk to simulated versions of people and artefacts from the past. While such installations can be playful and engaging, they are also problematic because LLMs cannot be trusted to speak truthfully. I identify a fundamental dilemma for the use of LLMs in museum chatbots: LLMs cannot be trusted to tell the truth, and efforts to make them more reliable may ruin that which is attractive about the bots in the first place - their ability to engage in life-like conversation. In response, I propose designing for critical play with LLM-based bots: Designing for playful interactions wi...

AuthorsAnders Sundnes Løvlie
Primary categorycs.HC
Published14 June 2026
Last updated at source14 June 2026
cs.HCcs.LG
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