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Paper · arXiv

JointEdit3D: Feed-Forward 3D Scene Editing in a Unified Latent Space

Existing 3D scene editing methods typically rely on per-scene optimization over explicit 3D representations or cascaded edit-and-reconstruct pipelines, resulting in high test-time cost, limited 3D awareness, and structural inconsistencies. To couple appearance synthesis with geometry prediction, we adapt a pretrained unified RGB-geometry latent space to feed-forward scene editing. Given a source video and an edited reference image, JointEdit3D performs asymmetric latent inpainting: it observes only the edited RGB reference latent and jointly generates the remaining RGB latents and the entire geometry latent along the source trajectory. JointEdit3D introduces a dedicated SceneAnchor Branch...

AuthorsXinnan Zhu, Ruijie Xu, Jiayu Ying et al.
Primary categorycs.CV
Published11 June 2026
Last updated at source29 September 2026
cs.CV
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