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Paper · arXiv

XPR: An Extensible Cross-Platform Point-Based Differentiable Renderer

Point-based differentiable rendering underpins modern 3D reconstruction, novel-view synthesis, and learning-based graphics pipelines, but developing new rendering methods often requires extensive low-level implementation, hardware-specific kernels, and manually written backward passes. This limits rapid prototyping, reproducibility, exploration, and deployment, especially across diverse hardware platforms. This paper presents XPR, an extensible cross-platform framework for point-based differentiable rendering. XPR introduces a high-level programming interface that separates method-specific logic from the shared rendering pipeline, allowing users to implement new methods in a few lines of ...

AuthorsSteve Rhyner, Sankeerth Durvasula, Aleksandr Kovalev et al.
Primary categorycs.GR
Published10 June 2026
Last updated at source10 June 2026
cs.GRcs.CVcs.PF
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