Multi-Faceted Interactivity Alignment in Full-Duplex Speech Models
Full-duplex spoken dialogue models can listen and speak simultaneously, making them a promising architecture for natural conversation. However, current models are trained solely with supervised learning through token-level likelihood maximization, which does not directly optimize interaction-level behaviors, causing interactivity issues such as excessive silence and ill-timed turn-taking. Recent work has applied reinforcement learning (RL) to improve interactivity, but existing methods address only a limited set of interactive behaviors in their rewards. In this work, we propose a post-training alignment method that comprehensively improves the interactivity of full-duplex spoken dialogue...
| Authors | Atsumoto Ohashi, Neil Zeghidour, Alexandre Défossez et al. |
|---|---|
| Primary category | cs.CL |
| Published | 9 June 2026 |
| Last updated at source | 28 August 2026 |
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