AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization
Despite being a pivotal frontier, interactive world modeling remains underexplored in terms of the versatile controllability required by practical scenarios. To bridge this gap, we present AnchorWorld, a framework that advances egocentric simulation through enhanced interaction integrity and a flexible mechanism for world customization. First, we utilize 3D human motion as the primary interaction modality. To complement the out-of-view or truncated body parts in egocentric views, we introduce an auxiliary training supervision that incorporates exogenous viewpoints decoupled from the agent's first-person sensorium. It allows the model to observe the agent's full-body positioning relative t...
| Authors | Yu Li, Menghan Xia, Gongye Liu et al. |
|---|---|
| Primary category | cs.CV |
| Published | 5 June 2026 |
| Last updated at source | 5 June 2026 |
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