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Paper · arXiv

Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text

We introduce T2Mo, a feed-forward framework for controllable dynamic 3D shape generation conditioned on 3D trajectories and text. Due to the inherent ambiguity of language, generating precisely intended motions using text alone remains challenging. To address this, we adopt 3D trajectories as controllable spatial guidance, specifying the exact paths along which selected points should move. By combining both, T2Mo generates object motions that spatially adhere to the given trajectories while globally reflecting the text semantics. To robustly handle trajectory inputs with arbitrary configurations, ranging from dense to sparse and unevenly distributed, we further propose a shape-grounded tr...

AuthorsJaeyeong Kim, Ines Kim, Jahyeok Koo et al.
Primary categorycs.CV
Published3 June 2026
Last updated at source3 June 2026
cs.CV
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