PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation
Generating physically consistent 3D tabletop scenes is a fundamental yet underexplored problem for interactive and generalist robotic learning. The challenge stems from dense object hierarchies and irregular affordances. Here, an interactive scene denotes a physically valid, collision-free environment directly loadable into physics simulators. Existing methods, ranging from decoupled symbolic solvers to end-to-end regression models, often suffer from error propagation or overfitting to noisy supervision containing widespread physical violations. To address these limitations, we introduce PhyScene3D, a framework that reformulates generation as a Human-Mimetic Constructive Process. The prop...
| Authors | Weixing Chen, Zhuoqian Feng, Yang Liu et al. |
|---|---|
| Primary category | cs.CV |
| Published | 1 June 2026 |
| Last updated at source | 3 June 2026 |
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