Sign inGet started
Paper · arXiv

SWIM: Compact Environment Representation for Reinforcement Learning Human Swimming

Deep reinforcement learning (RL) has driven rapid progress in physically-based motion generation, yet synthesizing robust motion policies in dense fluid environments (e.g. swimming) remains unsolved. Unlike land motion, where environmental impact is sparse and can be coarsely modeled (e.g. gravity, normal reaction), swimming requires continuous, full-body coordination under pressure and flow forces across the entire body surface; fully-coupled rigid-fluid simulation is far too slow for the millions of interactions RL requires. We propose SWIM, an RL framework for physically-based human swimming learned from a single reference motion. Its core is a compact, low-dimensional environment repr...

AuthorsBinglun Wang, Doğa Yılmaz, Niloy Mitra et al.
Primary categorycs.GR
Published29 May 2026
Last updated at source2 October 2026
cs.GRcs.AIcs.LG
Embed this entry
<iframe src="https://silytics.si/embed/item/fd78474c-d0e4-4a51-818b-6f7a34c5140f" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.