Sign inGet started
Paper · arXiv

Welfare, Improvability, and Variance: A Principal-Agent Approach to Optimal Benchmark Item Aggregation

AI benchmarks have well-documented limitations, with prior work examining contamination, saturation, and construct underspecification. Aggregation has received far less attention: benchmarks are typically summarized by uniformly averaging item-level scores, implicitly treating every test item as equally valuable. We model benchmarking as a multitask principal-agent game and show that the welfare loss from a benchmark is determined jointly by three item-level primitives: alignment with normative welfare priorities, marginal improvability, and performance variance. We translate the theory into an audit framework that ranks items along each of these three axes, and apply it to OLMES items us...

AuthorsAndreas Haupt, Justin Hartenstein, Anka Reuel et al.
Primary categorycs.LG
Published29 May 2026
Last updated at source29 May 2026
cs.LGcs.GTecon.TH
Embed this entry
<iframe src="https://silytics.si/embed/item/d8f8dfb3-352f-4d7a-8207-5d065e2a8b95" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.