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Paper · arXiv

LoRe: Adaptive Interaction-Evaluation Routing with Per-Step Interaction Budgets for Iterative Graph Solvers

Diffusion-based neural solvers for combinatorial optimization repeatedly re-evaluate dense edge/factor interactions, making inference expensive in wall-clock time and often memory-bound at scale. Inspired by the computational methodologies of many-body physics, we introduce LoRe, a training-free, inference-time drop-in wrapper that enforces per-step interaction-evaluation budgeting: at each iteration, it evaluates only a fixed fraction of interactions by dynamically routing computation to high-conflict or high-uncertainty interactions, instead of using a fixed sparsification (e.g., static kNN graphs or static masks). Under fully inclusive end-to-end wall-clock accounting, LoRe substantial...

AuthorsJintao Li, Yong-Yi Wang, Zheng-An Wang et al.
Primary categorycs.LG
Published27 May 2026
Last updated at source27 May 2026
cs.LGcs.AI
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