Self-Play Reinforcement Learning under Imperfect Information in Big 2
Imperfect-information multiplayer games test whether agents can act under hidden information, sparse rewards, and non-stationary opponents. We study these challenges in Big 2, a four-player imperfect-information card game. We develop a self-play RL framework for Big 2 that enables controlled comparisons between policy-gradient and value-approximating agents. Under a common environment, input representation, training budget, and evaluation protocol, PPO outperforms Monte Carlo Q approximation, SARSA, and Q-learning against random, greedy, and heuristic Big 2 opponents. We further find that moderate entropy regularization improves PPO by preventing the policy from becoming overly determinis...
| Authors | Aalok Patwa |
|---|---|
| Primary category | cs.LG |
| Published | 21 May 2026 |
| Last updated at source | 28 June 2026 |
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