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Paper · arXiv

Cross-Entropy Games and Frost Training

We present Frost Training, a method for improving Monte Carlo-based policy optimization for a large family of LLM-as-a-judge tasks called Cross-Entropy Games. The key idea is to exploit the gradient of the reward function in embedding space. This signal is used in the Greedy Coordinate Gradient (GCG) jailbreaking technique; we demonstrate for the first time that it can also be used to boost model training. We validate our method using GRPO training for maximum-likelihood infilling. Frost Training improves the model's ability to generate high-scoring outputs, reaching higher maximum scores in a best-of-k setting, and does so at an increased speed.

AuthorsArthur Renard, Franck Gabriel, Valentin Hartmann et al.
Primary categorycs.AI
Published26 May 2026
Last updated at source30 May 2026
cs.AI
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