CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting
While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, existing pipelines do not provide a compact scene representation for storage or transmission. A natural solution is to apply existing 3DGS compression methods to the generated Gaussian primitives. However, this approach operates on the final irregular 3D representation and is decoupled from the internal feature-to-Gaussian generation process, which limits compression efficiency. To address this, we introduce CodecSplat, an ultra-compact latent coding framework for feed-forward 3D Gaussian splatting. CodecSplat first encodes an intermediate 2D Gauss...
| Authors | Pengpeng Yu, Runqing Jiang, Qi Zhang et al. |
|---|---|
| Primary category | cs.CV |
| Published | 25 May 2026 |
| Last updated at source | 25 May 2026 |
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