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WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

Recent video world models enable interactive camera navigation but provide limited control over individual objects. We study persistent object-state control in autoregressive video world models, where an object-trajectory action must remain effective across viewpoint changes, generation chunks, and intervals of temporary invisibility. This setting introduces an action-memory conflict because autoregressive memory records the last observed object state, whereas an intervening action may update that state off-screen. We present WorldCraft, the first camera-navigable autoregressive video world model to jointly compose camera navigation and object-trajectory control. Given a user-selected obj...

AuthorsBohai Gu, Taiyi Wu, Yueyang Yuan et al.
Primary categorycs.CV
Published24 May 2026
Last updated at source8 October 2026
cs.CV
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