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Paper · arXiv

DUEL: Adversarial Self-Play for Multimodal Reasoning

Reinforcement learning (RL) has emerged as an effective paradigm for improving the reasoning capability of vision-language models (VLMs). However, RL-based optimization typically depends on costly high-quality annotations that are difficult to scale. Existing unsupervised alternatives may drift toward biased solutions due to weak visual grounding and the lack of reliable verification signals. We propose a self-evolving post-training framework, DUEL, where supervision emerges from adversarial interactions between two policies initialized from the same pretrained VLM. A Challenger generates an image-grounded true claim together with a minimally perturbed hard-negative counterpart, while a S...

AuthorsLin Qiu, Hanqing Zeng, Yao Liu et al.
Primary categorycs.CV
Published24 May 2026
Last updated at source24 May 2026
cs.CVcs.CL
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