Sign inGet started
Paper · arXiv

CoSPlay: Cooperative Self-Play at Test-Time with Self-Generated Code and Unit Test

Recently, Reinforcement Learning with Verifiable Rewards (RLVR) and Test-Time Scaling (TTS) have advanced LLM code generation through executable verification. Yet Ground-Truth Unit Tests (GT UTs) remain a bottleneck: SOTA RLVR methods require them for costly training, while existing TTS methods lose competitiveness without them. This motivates GT-free TTS, where existing methods directly use self-generated UTs to refine and select code candidates. Yet such UTs are often noisy or spuriously coupled with wrong code, and UT quality in turn cannot be validated without reliable code. The key challenge is therefore to jointly improve both. To this end, we present CoSPlay, a GT-free, training-fr...

AuthorsZhangyi Hu, Chenhui Liu, Tian Huang et al.
Primary categorycs.LG
Published22 May 2026
Last updated at source25 May 2026
cs.LGcs.AIcs.CL
Embed this entry
<iframe src="https://silytics.si/embed/item/a869ecd5-ac63-4613-b936-2e06e3d5e378" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Models and datasets referencing this paper

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.