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Paper · arXiv

GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction

Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation methods lack realism. To remove the need for additional data collection while maintaining data quality, we introduce a data-driven 3D prior that models the distribution of human eyes across diverse identities, gaze directions, and light settings. This model, which we coin GazePrior, then enables sparse-input 3D reconstruction of annotated data collected with previous ET devices, which can in turn be rendered from the cameras of any target ET device. Our...

AuthorsCorentin Dumery, David Colmenares, Alexander Fix et al.
Primary categorycs.CV
Published21 May 2026
Last updated at source21 May 2026
cs.CV
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