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Paper · arXiv

When to Switch, Not Just What: Transition Quality Prediction in Clash Royale

In competitive games, players frequently switch strategies after losing streaks, yet our analysis of 926,334 match records from 34,619 Clash Royale players reveals a counterintuitive pattern: switching frequency is inversely associated with the win rate, with effects that vary substantially across players and situational contexts. We attribute this to a limitation common in many prior recommendation systems, which evaluate strategies by expected quality while overlooking the behavioral cost of switching and individual differences in switching propensity. We refer to this implicit premise as the Zero Switching Cost Assumption. To address this, we reformulate strategy recommendation as a tr...

AuthorsHeeyun Heo, Huy Kang Kim
Primary categorycs.LG
Published21 May 2026
Last updated at source21 May 2026
cs.LG
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