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Paper · arXiv

Latent Dynamics for Full Body Avatar Animation

Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many different states, because their motion depends on history, inertia, and contact. Explicit simulation and layered-garment methods can model such dynamics, but they require either a dedicated garment template, which raw multi-view capture does not naturally provide, or a test-time physics simulator with non-trivial runtime cost. A parallel line of work learns data-driven clothing avatars that avoid explicit garment layers. These methods add an auxiliary late...

AuthorsShichong Peng, Chengxiang Yin, Fei Jiang et al.
Primary categorycs.CV
Published20 May 2026
Last updated at source20 May 2026
cs.CVcs.GR
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