Sign inGet started
Paper · arXiv

TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos

Vision-language models (VLMs) are increasingly being explored for video game quality assurance, especially gameplay glitch detection. Most existing evaluations, however, treat glitches as static visual anomalies, asking models to detect failures from a single frame. We argue that this framing misses a key distinction: some glitches are spatial and visible in an isolated frame, whereas others are temporal and become evident only through changes across ordered frames. A preliminary study confirms this gap, showing that temporal glitches are substantially harder for VLMs to detect than spatial ones. To enable systematic evaluation of this underexplored setting, we introduce TempGlitch, a con...

AuthorsYakun Yu, Ashley Wiens, Adrián Barahona-Ríos et al.
Primary categorycs.CV
Published20 May 2026
Last updated at source20 May 2026
cs.CVcs.AI
Embed this entry
<iframe src="https://silytics.si/embed/item/9ab94315-3a84-4352-a007-cb0e8122bd10" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.