Reinforcing Human Behavior Simulation via Verbal Feedback
Humans learn social norms and behaviors from verbal feedback (e.g., a parent saying "that was rude" or a friend explaining "here's why that hurt"). Yet, learning from feedback for LLMs has largely focused on domains like code and math, where RL rewards are directly verifiable and condensed into scalar values. As LLMs are increasingly used to simulate human behavior, e.g., standing in for users, patients, students, and other personas, there is a pressing need to make them more human-like, which requires embracing a fundamentally different kind of signal: feedback that is verbal, subjective, and multi-faceted. We present DITTO, a model trained by treating verbal feedback as a first-class si...
| Authors | Weiwei Sun, Xuhui Zhou, Jiarui Liu et al. |
|---|---|
| Primary category | cs.LG |
| Published | 19 May 2026 |
| Last updated at source | 19 May 2026 |
Connected in the knowledge graph
- sunweiwei/SoulDataset · cited by
- cmu-lti/osim-post-trainingDataset · cited by
Models and datasets referencing this paper
- sunweiwei/SoulDataset
- cmu-lti/osim-post-trainingDataset
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