Transfer Learning for Customized Car Racing Environments
Transfer Learning, a technique where a model/agent can use the knowledge/expertise that it gained from one task and exploit that to solve another closely-related task, is often used in tackling problems in deep learning. Through this project, we explore transfer learning in the purview of deep reinforcement learning. Specifically, we want to use transfer learning to achieve the fast lap times in OpenAI's Car racing environment by training the agent on one circuit, and racing it on other customized target environments by zero-shot transfer or by additional fine-tuning. In addition, we compare the performance of model-based and model-free approaches, and observe that model-based approaches ...
| Authors | Benedict Florance Arockiaraj, Richard Chang, Wesley Yee |
|---|---|
| Primary category | cs.RO |
| Published | 18 May 2026 |
| Last updated at source | 18 May 2026 |
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