DreamEdit3D: Personalization of Multi-View Diffusion Models for 3D Editing
While 2D diffusion models have achieved remarkable success in identity-preserving personalization, extending this capability to 3D assets remains a significant challenge due to the complexities of multi-view consistency and spatial control. Inspired by these 2D advancements, we present a novel personalization method for text-guided 3D editing that enables compositional, object-level control through natural language. Given a 3D input, we render orthogonal views and extract object-level segmentation masks to isolate semantic components. We then learn distinct token embeddings for each component through a tailored two-phase optimization strategy: multi-view textual inversion with attention a...
| Authors | Jinxin Ai, Matthias Nießner, Ziya Erkoç |
|---|---|
| Primary category | cs.CV |
| Published | 16 May 2026 |
| Last updated at source | 16 May 2026 |
Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.