TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation
High-fidelity 3D head generation plays a crucial role in the film, animation and video game industries. In industrial pipelines, studios typically enforce a fixed reference topology across all head assets, as such a clean and uniform topology is a prerequisite for production-level rigging, skinning and animation. In this paper, we present TOPOS, a framework tailored for single image conditioned 3D head generation that jointly recovers geometry and appearance under such an industry-standard topology. In contrast to general 3D generative models which produce triangle meshes with inconsistent topology and numerous vertices, hindering semantic correspondence and asset-level reuse, TOPOS gener...
| Authors | Bojun Xiong, Zoubin Bi, Xinghui Peng et al. |
|---|---|
| Primary category | cs.CV |
| Published | 14 May 2026 |
| Last updated at source | 14 May 2026 |
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