Watermarking Game-Playing Agents in Perfect-Information Extensive-Form Games
Watermarking techniques for large language models (LLMs), which encode hidden information in the output so its source can be verified, have gained significant attention in recent days, thanks to their potential capability to detect accidental or deliberate misuse. Similar challenges involving model misuse also exist in the context of game-playing, such as when detecting the unauthorized use of AI tools in gaming platforms (e.g., cheating in online chess). In this paper, we initiate the study of how game-playing strategies can be watermarked. We show how the KGW watermark for LLMs can be adapted to watermark game-playing agents in perfect-information extensive-form games. The watermark can...
| Authors | Juho Kim, Fei Fang, Tuomas Sandholm |
|---|---|
| Primary category | cs.GT |
| Published | 14 May 2026 |
| Last updated at source | 14 May 2026 |
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